Interactive System Project
Monday, 18 January 2016
Playthough
I have just done a formal play though of my game. It went well if that it was not played completely though due to players keeping failing. Some advice i was given would that i could put in checkpoints but it was fine without if i wanted to keep my game complicated. i also found i was explaining things so i could put in a how to or some instruction in a menu function before the game.
New Video
I have done a commentated play-though of the game i am designing. it is two parts and is on my YouTube.
Wednesday, 13 January 2016
Updates
I have added major updates since last time. I have now made Player 2 Controlled by Xbox controller. This was because it was often said that it was difficult having 2 players on one keyboard. i have also fixed the game so that the ending particle system works. I have spread my buttons out and have redesigned parts of my level to make it more challenging and a bit more obvious that the player are split up.
Wednesday, 16 December 2015
Lost Work
Previous work on a crate, dice can of drink and bottle of wine has been lost. It says my file is unable to open and it is properly corrupted. i do not know how as i have opened it up before without editing and closed it fine until now. i am currently remaking all of these now.
Wednesday, 9 December 2015
Youtube
I have updated my youtube and there are new videos showing my particle editor on my trampoline.
Monday, 7 December 2015
Players
Both my players are fully functional. Both players can now move and look independently. With my player 2 look i wrongly thought the negative key i set in my input would make the character look the other way. When i realized this was not true i set up a second set of look for player 2. now player one uses the arrow keys numeral pad 0 and the mouse for look movement and jump while player 2 uses wasd the space bar to move and jump and the keys ijkl to look.
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