Monday, 18 January 2016

Playthough

I have just done a formal play though of my game. It went well if that it was not played completely though due to players keeping failing. Some advice i was given would that i could put in checkpoints but it was fine without if i wanted to keep my game complicated. i also found i was explaining things so i could put in a how to or some instruction in a menu function before the game.

New Video

I have done a commentated play-though of the game i am designing. it is two parts and is on my YouTube.

Wednesday, 13 January 2016

Updates

I have added major updates since last time. I have now made Player 2 Controlled by Xbox controller. This was because it was often said that it was difficult having 2 players on one keyboard. i have also fixed the game so that the ending particle system works. I have spread my buttons out and have redesigned parts of my level to make it more challenging and a bit more obvious that the player are split up.

Wednesday, 16 December 2015

Lost Work

Previous work on a crate, dice can of drink and bottle of wine has been lost. It says my file is unable to open and it is properly corrupted. i do not know how as i have opened it up before without editing and closed it fine until now. i am currently remaking all of these now.

Wednesday, 9 December 2015

Youtube

I have updated my youtube and there are new videos showing my particle editor on my trampoline.

Monday, 7 December 2015

Game so far

Below are some screenshots of my game so far.

Players

Both my players are fully functional. Both players can now move and look independently. With my player 2 look i wrongly thought the negative key i set in my input would make the character look the other way. When i realized this was not true i set up a second set of look for player 2. now player one uses the arrow keys numeral pad 0 and the mouse for look movement and jump while player 2 uses wasd the space bar to move and jump and the keys ijkl to look.