I Am hving problems with my code. Although visual studios sees no erros in the code unity does not like what us happening. becaus of this i can not chane or add cose anywhere else or test my game. this is how it looks so far.
Wednesday, 28 October 2015
Sunday, 25 October 2015
Testing
This ois some smalll thing we have done. It is pulling a block, throwing it. using the same basic mecnaics as andry birds. The pauses are due to my computer bein slow.
And my script
CO-OP Game
I am Designing a co op game where you and another player have to solve puzzles/ work together to get tho the end. for example one player has to push a button to make the platform move or one player has to move objects whole the other crosses them.
This game will be designed so that one player can not complete it on thee own. I will design it so you have to play together.
This game will be designed so that one player can not complete it on thee own. I will design it so you have to play together.
Gun Proto
I have the Prototype idea for my gun. I believe for the different guns I ca have them different colors. I will Probably change the Color of the Spheres.
Game idea
I have decided to make a Vs shooter Game where you play against the other player shooting the other with bullets/balls to score points.
If you hit the main body you get 5 while if you hit the opponent head you get 10. this will be timed and the opponent with the highest score at the end wins. Also If you hit the head you can leave your opponent with a stunned effect which will leave them immobile for 10 seconds (although once stunned they cant be hit in the head again)
One aspect is that befor the timer starts yochoose your gun. there will be 3 vailable and each will have a one good thing one bad about it for example, one can be good at long distance fireing (good velocity) but is delayed in betwwen so you cant rappid fire. Once you pick up a gun you can not swap.
Theere will also be a limit to ammo. in the area there wll be a maximium of 20 bullets and a player can only hold 15 at a time. This means while there will always be ammo you have to be careful of how you spend it.
As for level designthere are going to be slopes and tueels for players to soot around and hide/run from the opponent.
During the game there may be point booste (eg hit the target get __ points)
For time limit i was thinking somewhere between 3-5 minutes because too short and the players will not get into the game and too long the player will become borded.
This is a base idea of how i want me game to turn out. These mood boards are kind off how i want it to look.
If you hit the main body you get 5 while if you hit the opponent head you get 10. this will be timed and the opponent with the highest score at the end wins. Also If you hit the head you can leave your opponent with a stunned effect which will leave them immobile for 10 seconds (although once stunned they cant be hit in the head again)
One aspect is that befor the timer starts yochoose your gun. there will be 3 vailable and each will have a one good thing one bad about it for example, one can be good at long distance fireing (good velocity) but is delayed in betwwen so you cant rappid fire. Once you pick up a gun you can not swap.
Theere will also be a limit to ammo. in the area there wll be a maximium of 20 bullets and a player can only hold 15 at a time. This means while there will always be ammo you have to be careful of how you spend it.
As for level designthere are going to be slopes and tueels for players to soot around and hide/run from the opponent.
During the game there may be point booste (eg hit the target get __ points)
For time limit i was thinking somewhere between 3-5 minutes because too short and the players will not get into the game and too long the player will become borded.
This is a base idea of how i want me game to turn out. These mood boards are kind off how i want it to look.
Sunday, 11 October 2015
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